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Puce
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Warrior Puce | |||||||||||||
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Small Humanoid | |||||||||||||
Level 2 Goblin | |||||||||||||
Stats | |||||||||||||
Armour Class | 13 | ||||||||||||
Hit points |
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Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 35 kg ( lb) | ||||||||||||
Initiative | +1 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Features | |||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| When damaging a creature larger than you, you can choose to deal 1d6 Physical extra. Limited to once per combat. |
Puce is a Goblin Warrior in the Goblin Camp in Act One. He is guarding the checkpoint leading to the camp from the Blighted Village, being the whiny second in command to Sentinel Olak.
“ | Can't. Caught fleas from the bloody Worgs. |
„ |
— Puce complaining about his itchiness. |
Attacks and Abilities
Main Hand Attack - Greataxe
Attack roll: +3 1d12 + 1 (2~13) Slashing
- Can use Weapon Actions.
Throw Rock
Attack roll: +3 1d4 + 1 (2~5) Bludgeoning
Range: 18 m / 60 ft