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Absorb Elements: Lightning Damage (Condition)

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Revision as of 14:12, 3 February 2024 by Nattern (talk | contribs) (Added properties and empty notes field (using bot))
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  • The affected entity deals an additional 1d6Damage TypesLightning damage the next time it deals damage with a weapon.

Properties

Stack ID Stack ID: ABSORB_ELEMENTS_ACID_DAMAGE

Loses duration Loses duration: start of turn

If already applied If already applied: replace current

Conditions with the same stack ID

Conditions with the stack ID ABSORB_ELEMENTS_ACID_DAMAGE, only one of these can be applied at the same time:

Condition Effects

Absorb Elements: Acid Damage (Condition) Absorb Elements: Acid Damage

  • The affected entity deals an additional 1d6Damage TypesAcid damage the next time it deals damage with a weapon.

Absorb Elements: Cold Damage (Condition) Absorb Elements: Cold Damage

  • The affected entity deals an additional 1d6Damage TypesCold damage the next time it deals damage with a weapon.

Absorb Elements: Fire Damage (Condition) Absorb Elements: Fire Damage

  • The affected entity deals an additional 1d6Damage TypesFire damage the next time it deals damage with a weapon.

Absorb Elements: Lightning Damage (Condition) Absorb Elements: Lightning Damage

  • The affected entity deals an additional 1d6Damage TypesLightning damage the next time it deals damage with a weapon.

Absorb Elements: Thunder Damage (Condition) Absorb Elements: Thunder Damage

  • The affected entity deals an additional 1d6Damage TypesThunder damage the next time it deals damage with a weapon.

Sources of Absorb Elements: Lightning Damage