Modding:Armor/Clothing Texture Maps
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MSCLOTH
The MSKCLOTH file defines the material colours.
Base Map - BM
Colour strength
Physical Map - PM
Glossiness
- Red Channel = Metallic (Darker = Matte)
- Green Channel = Roughness (Darker = Glossier)
- Blue Channel = Ambient Occlusion (Contains Lighting Data)