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Demonspirit Aura

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Revision as of 13:49, 16 October 2023 by Nattern (talk | contribs) (Created page with "{{ActionPage | this is an example = | summary = '''Demonspirit Aura''' is a Toggleable Passive Feature granted by the {{RarityItem|Abyss Beckoners}}. It gives your summoned creatures resistance to all damage types except {{DamageType|Psychic}}, but may cause them to go {{cond|Demonspirit Madness|mad}} causing them to attack the nearest creature on their next turn. | description = The wearer's summoned creatures have resistance to all damage except {{DamageType|P...")
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Demonspirit Aura.webp

Demonspirit Aura is a Toggleable Passive Feature granted by the Abyss Beckoners. It gives your summoned creatures resistance to all damage types except Damage TypesPsychic, but may cause them to go mad mad causing them to attack the nearest creature on their next turn.

Description

The wearer's summoned creatures have resistance to all damage except Damage TypesPsychic damage.

At the start of the summoned creatures turn, it mus succeed a Wisdom saving throw or be driven Mad.


Condition: Demonspirit

Demonspirit Demonspirit

Condition: Demonspirit Madness

Demonspirit Madness Demonspirit Madness

Duration: 1 turn

Wisdom saving throw

  • Affected entity has been driven to a frenzy by magical madness. It will attack the nearest creature on its turn.
  • At the end of each turn, the affected entity makes a DC 13  Wisdom saving throw. On a successful save, the condition is removed.

How to learn

Granted by items: