Ad placeholder

Spike Growth

From bg3.wiki
Revision as of 01:02, 1 February 2023 by AYAYA AYAYA AYAYA (talk | contribs) (Removed breadcrumbs)
Jump to navigation Jump to search
Spike Growth is a Level 2 Transmutation Spell. This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take Piercing damage.
File:Spike Growth Icon 2.png
"Shape a piece of ground into hard spikes. A creatures walking on the spikes takes 2d4 Piercing damage for every 1.5m / 5ft it moves. The spikes are difficult terrain, halving a creature's Movement Speed."


Damage 2d4
Damage Types Piercing
Range 18m / 60ft
Area of Effect 6m / 20ft (Radius)
School Transmutation
Concentration Required
Class Druid, Ranger

Description

Shape a piece of ground into hard spikes. A creatures walking on the spikes takes 2d4 Piercing damage for every 1.5m / 5ft it moves.

The spikes are difficult terrain, halving a creature's Movement Speed.

Properties

File:Actions Icons.png Action + File:Spell Icon.png Level 2 Spell Slot

Available to level 3 Druid and level 5 Ranger.