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Sneak Attack (Melee)

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Revision as of 06:34, 1 September 2023 by Lexou (talk | contribs) (expanded sneak attack progression to include all levels for clarity)
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Sneak Attack (Melee) Icon.png

Sneak Attack (Melee) is a Rogue Action. This ability allows the Rogue to exploit enemies' distraction and deal extra damage to their vulnerable spots with Melee Weapons.

The weapon has to have the Finesse property (but can still utilize Strength if it is higher than Dexterity).

See also: Sneak Attack (Ranged)

Description

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against. You can also use Sneak Attack if you have an ally within 1.5m / 5ft of the target and you don't have Disadvantage Icon.png Disadvantage.

Properties

Action

  • Damage: Weapon Damage + 1d6Damage TypesPhysical
    • Note: Sneak Attack Damage Type is inherited from attacking weapon
  •  Melee: 1.5 m / 5  ft (range inherited from attacking weapon)
  • Recharge: Once Per Turn

At Higher Levels

For every 2 Rogue Levels above 1, your Sneak Attack deals an additional 1d6Damage TypesPhysical damage, up to 6d6 at Level 11. For example:

  • 2d6Damage TypesPhysical at Rogue Level 3
  • 3d6Damage TypesPhysical at Rogue Level 5
  • 4d6Damage TypesPhysical at Rogue Level 7
  • 5d6Damage TypesPhysical at Rogue Level 9
  • 6d6Damage TypesPhysical at Rogue Level 11

Notes

  • Unlike in the tabletop, Sneak Attack can not be applied multiple times per round. Sneak Attack refreshes after your rogue's turn ends and in the event an ability or Opportunity Attack would trigger Sneak Attack before their next turn they will be unable to do a Sneak Attack on their next turn.