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Flame Blade

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Revision as of 14:37, 22 August 2023 by 85.226.160.17 (talk) (→‎Properties: added more details on how the summoned flame blade works)
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Flame Blade is a Level 2 Evocation Spell. This spell allows spellcasters to summon a fiery scimitar in their free hand that sheds bright light. Casters can make a melee weapon attack with the blade to deal Fire damage to enemies.

"Conjure a flaming scimitar in your hand that deals 3d6 Fire. It sheds a bright light in a 3m / 10ft radius and a dim light in a 6m / 20ft radius. The flaming blade lasts until your next Long Rest. The blade can be unequipped and equipped again, but has to stay on the spellcaster's person."

B.Action Icon.png Bonus Action Spell Slot Icon.png Level 2 Spell Slot

Gain Flame Scimitar
Range Self
School Evocation
Concentration Required
Class Druid

Description

Conjure a flaming scimitar in your hand that deals 3d6Damage TypesFire damage. It sheds a bright light in a 3m / 10ft radius and a dim light in a 6m / 20ft radius. The flaming blade lasts for 10 turns.

The blade can be equipped in either main hand or off hand, and can be unequipped, but must stay on the spellcaster's person. The blade has no weapon actions tied to it other than basic attack.

The blade uses the spellcaster's spell modifier (Wisdom for druids or Charisma for tieflings) to hit instead of Strength or Dexterity, but no modifier is added the the damage roll.

Properties

B.Action Icon.png Bonus Action + Spell Slot Icon.png Level 2 Spell Slot

Available to level 3 Druid and level 5 Mephistopheles Tiefling (once per long rest).

At Higher Levels

When the spell is cast at 4th Level or higher, damage increases by 1d6Damage TypesFire for every two Spell Slot levels above 2nd.

Bug Note: As of Early Access Patch 9, upcasting Flame Blade at 3rd Level claims to increase damage, but it does not. This bug remains in the full release.

External Links