Ad placeholder

Crimson Mischief

From bg3.wiki
Revision as of 20:42, 16 August 2023 by Mintreal (talk | contribs) (Created page with "{{WeaponPage | image = | category = simple | quote = When she was a girl, she toyed with nastiness and sadism. Children often grow out of this; they get hobbies. For Orin, that taste for cruelty fermented, and in a way she did find hobbies. Ones that screamed. | type = Shortswords | rarity = legendary | melee or ranged = melee | handedness = one-handed | damage = 1d6 | damage type = Piercing | extra damage = 1d4 Necrotic | extra damage 2 = 1d4 Piercing (Conditional) | e...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Crimson Mischief is a legendary, moderately enchanted (+2) special variant of the Shortswords family of weapons. It is a simple melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training.

Description Icon.png

When she was a girl, she toyed with nastiness and sadism. Children often grow out of this; they get hobbies. For Orin, that taste for cruelty fermented, and in a way she did find hobbies. Ones that screamed.

Properties

Damage
Extra damage
D4 Necrotic.png 1d4 (1~4) Damage TypesNecrotic
Details
Shortswords Shortswords
Rarity: Legendary
Enchantment: + 2
 One-Handed
Finesse Finesse
Light (weapon property) Light
 Melee: 1.5 m / 5  ft
 Weight: 0.9 kg / 1.8 lb
Price: 640 gp

Special

The holder of this item gains:

  • Prey Upon the Weak: This weapon deals an additional 1~4 piercing damage against targets with 50% of their hit points or fewer.
  • Redvein Savagery: When you make an attack with Advantage, the target takes an additional 7 damage.
  • Crimson Weapon (Off-Hand Only): When you make an attack with your off-hand weapon, you can add your Ability Modifier to the damage of the attack

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Flourish Flourish ()

Feint an attack to possibly throw your opponent Off Balance Off Balance.

Piercing Strike Piercing Strike ()

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.