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Decide Minthara's Fate
Decide Minthara's Fate is a quest available upon enterring Moonrise Towers in Chapter Two, provided Minthara survived the previous chapter. It is not required to have raided the Druid Grove, but if the player knocked her out to progress Defeat the Goblins, the game will continue as if she were dead.
Successful completion unlocks Minthara as a possible companion.
Objectives
- Check on Minthara.
- Nightwarden Minthara has been condemned to death. We ought to visit her while we can.
Walkthrough
When the player enters Moonrise Towers, if Minthara is still around they'll see her answering to Ketheric Thorm and Disciple Z'rell. Regardless of any successful checks, Minthara will ultimately be taken away to be judged and the fate of the goblins left in the player's hand. The journal will make note to check up on her.
Minthara can then be found down some stairs and in the Moonrise Towers Prison; a quest marker notes her exact location. Questioner Sumera and Questioner Jasin attempting to break and erase her mind. You can attack them, or attempt an Intimidation (DC 14) or Deception (DC ?) Check to allow you to step in and take over, though they will not leave.
In any case, Minthara is unable to talk as she battles the Absolute trying to possess her mind. Passing a DC 18 Wisdom roll will allow you to communicate with her and either:
- Convince her to pretend her mind's broken.
- Tell her to fight with you.
- Erase her mind.
Assuming you didn't erase her mind, Minthara will now join the party. If Sumera and Jasin are still here, a final Intimidation, Deception, or Persuasion (DC 18[Needs Verification]) Check will convince them to leave.
From here, you need to escort Minthara out of Moonrise. It's possible to just walk out, although you'll need to pass your choice of Intimidation/Deception/Persuasion (DC 14[Needs Verification]) Checks with:
- The guard just outside Minthara's cell.
- The two guards guarding the front door to Moonrise.
Once Minthara has left Moonrise Tower's boundaries, you can begin conversation with her and either tell her to go her own way, join the party, or head to your camp.