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Heat Metal
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Heat Metal is a level 2 transmutation spell. This spell allows spellcasters to heat up a metal weapon or armour on the targeted creature, forcing them to let go or receive damage or suffer various penalties.
Description
Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage on Attack rolls and Ability Checks.
If the creature is only wearing metal armour, it always receives Disadvantage.
If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8Fire and force the creature to let go or receive Disadvantage.
Properties
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d8Fire damage for each Spell Slot Level above 2nd.Condition: Heat Metal
[[ Heat Metal
(Condition)| Heat Metal
]]
Condition: Heat Metal: Reapply Damage
[[ Heat Metal: Reapply Damage
(Condition)| Heat Metal: Reapply Damage
]]
How to learn
Notes
- The bonus action cast provided by the Heat Metal condition receives the same upcasting damage bonus as the main cast.
- The drop weapon effect appears to be happening more frequently than the statistical likelihood should indicate (i.e. CON save).
- Having resist/protection from fire, doesn't seem to prevent weapon drop outcome.
External Links
- Heat metal on the Forgotten Realms Wiki