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Heat Metal

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Revision as of 01:59, 15 January 2025 by Highlander7 (talk | contribs) (Updates on observations in Notes.)
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Heat Metal.webp

Heat Metal is a level 2 transmutation spell. This spell allows spellcasters to heat up a metal weapon or armour on the targeted creature, forcing them to let go or receive damage or suffer various penalties.

Description

Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage Icon.png Disadvantage on Attack rolls and Ability Checks.

If the creature is only wearing metal armour, it always receives Disadvantage.

If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8Damage TypesFire and force the creature to let go or receive Disadvantage.

Properties

Cost
Action + Level 2 Spell Slot
Damage: 2~16
D8 Fire.png
2d8Damage TypesFire
Details
CON Save
 Range: 18 m / 60 ft
Concentration Concentration

At higher levels

Upcast: Casting this spell at a higher level deals an extra 1d8Damage TypesFire damage for each Spell Slot Level above 2nd.

Condition: Heat Metal

[[ Heat Metal

(Condition)| Heat Metal

]]

Condition: Heat Metal: Reapply Damage

[[ Heat Metal: Reapply Damage

(Condition)| Heat Metal: Reapply Damage

]]

How to learn

Classes:

Notes

  • The bonus action cast provided by the Heat Metal condition receives the same upcasting damage bonus as the main cast.
  • The drop weapon effect appears to be happening more frequently than the statistical likelihood should indicate (i.e. CON save).
  • Having resist/protection from fire, doesn't seem to prevent weapon drop outcome.

External Links