Talk:Grym

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Latest comment: Yesterday at 21:37 by Pjotr of the East in topic How to edit saving throws?
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Seismic Wrath Effect

Currently Seismis Wrath is described as having no known effect, but with some testing I think I know what it does:

Normally when Grym is knocked prone by the forge hammer, he seems to lose his next turn just standing up and is unable to move.

But on the turn where he uses Seismic Wrath after standing up, he is then able to move at his full speed (and can then often use his Quake ability).

So I think Seismic Wrath restores his movement, and he'll use it the first time he's knocked down with the forge hammer.

Seismic Wrath

Grym was close to where the magma mephits appear, and after using seismic wrath the mephits joined the combat. I didn't want to just edit it into the main page, because I'd like someone else to verify if possible, but we've got at least a lead

Honour Mode Movement

Grym seems to have additional movement speed in Honour mode. He was capable of clearing the diameter of the arena in one movement. Possibly doubled? 173.61.125.50 07:36, 26 March 2024 (CET)Reply[reply]

How to edit saving throws?

There's a smalI error in Grym's saving throws, and I don't know how to edit them. Grym's Proficiency bonus should be changed to +6 in Explorer mode and +4 in other modes. Also, the proficiency bonus is not added to saving throws at the moment. The correct saving throws are currently 7/4/7/-4/6/-5 in Explorer mode and 7/2/7/-4/4/-5 in other modes. Pjotr of the East (talk) 21:37, 17 December 2024 (CET)Reply[reply]