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Arms of Hadar

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Revision as of 16:43, 3 November 2024 by 104.229.87.7 (talk) (Added the toolkit ID for Spell Lists)
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Arms of Hadar.webp

Arms of Hadar is a level 1 conjuration spell. This spell allows the caster to summon dark tendrils and deal Damage TypesNecrotic damage to enemies in an area centered on the caster, preventing them from taking Reactions.

Description

Prevent targets from using reactions.

Properties

Cost
Action + Level 1 Spell Slot
Damage
D6 Necrotic.png 2d6 (2~12) Damage TypesNecrotic
Details
STR Save (On Save: Targets still take half damage but are able to use Reactions.)
 Range: Self
AoE: 3 m / 10 ft (Radius)

At higher levels

Upcast: Deals an additional 1d6Damage TypesNecrotic damage per level.

Condition: Arms of Hadar

Arms of Hadar Arms of Hadar

Duration: 1 turn

Spell save DC  Strength saving throw

How to learn

Classes:

Feats:

Granted by the following items:

Notes

The incantation for Arms of Hadar is Morē, the Latin command "die!"

The toolkit ID for Spell Lists is Shout_ArmsOfHadar

Visuals

External Links