The Warden can be spoken to at her post in Moonrise Towers Prison. She will alternate between remaining inside her room, patrolling to the ominous fleshy hole in the ground, or speaking to Wulbren.
The party can attempt to convince her that they need to speak to the prisoners with a wide variety of class- and skill-specific Ability Checks. No matter the choice, she will suggest some light bribery will let her turn a blind eye, only to ultimately rebuff you whether you paid her or not. Rogues have the option of complimenting her extortion skills.
The Warden will not be pleased to see the Dark Urge again, annoyed at the deference that members of the Cult were supposed to show them when they first stayed at Moonrise Towers. The Warden will threaten that she knows the things that the Urge had committed in the past, and that they remain a threat to Ketheric Thorm.
Defending Moonrise Towers
If the Nightsong is freed and the Harpers assault Moonrise Towers, The Warden will be hostile and can be found in the throne room on the ground floor.
Normal weapon damage
Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target.
Ensnared creatures cannot move and take 1d6Piercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
Normal weapon damage
Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target.
Ensnared creatures cannot move and take 1d6Piercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
Shoot a volley of thorns. The thorns deal weapon damage to the target and then explode. The explosion deals an additional 1d10Piercing damage to the target and surrounding creatures. On miss, the thorns still explode. On save, targets still take half damage from the explosion.