More actions
Doom Hammer is an uncommon special variant of the Mauls family of weapons. It is a martial melee weapon that's wielded with both hands.
Bringer of that which it is.
Properties
- Damage
- 2d6 (2~12) + Strength modifier Bludgeoning
- Details
- Rarity: Uncommon
- Enchantment: None
- Two-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 4.5 kg / 9 lb
- Price: 137 gp
Special
The holder of this item gains:
- Edge of Terror: Each strike fills the target with a chilling dread that prevents it from regaining hit points. Undead creatures also get Disadvantage on Attack Rolls.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Tenacity ()
When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
- Backbreaker ()
Put extra force behind your strike to possibly knock your enemy .
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
Where to find
- * This weapon can be bought from these traders:
- Grat the Trader in the Goblin Camp