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Cefrey

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Revision as of 02:12, 23 October 2024 by SmolPetra (talk | contribs) (copyedit; updated int/wis saves, e hp (patch 7))
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Cefrey is one a Human bandit that is raiding the Overgrown Ruins in Act 1.

Involvement

Cefrey is instantly hostile to the party and can be found within the Refectory.

Combat

Attacks and abilities

Burning Hands Burning Hands (+ )   –  Scroll of Burning Hands
Damage: 3~18
D6 Fire.png
3d6Damage TypesFire

Each flammable target is hit with 3d6Damage TypesFire damage.

DEX Save
 Range: Self
AoE: 5 m / 17 ft (Cone)
Fire Bolt Fire Bolt ()
Damage: 1~10
D10 Fire.png
1d10Damage TypesFire

Hurl a mote of fire.

 Range: 18 m / 60 ft
Ice Knife Ice Knife (+ )
Damage: 3~22
D10 Piercing.pngD6 Cold.png
+ 2d6Damage TypesCold

Throw a shard of ice that deals 1d10Damage TypesPiercing damage. It explodes and deals 2d6Damage TypesCold damage to anyone nearby. It leaves an Ice Ice surface. On miss, the shard of ice still explodes.

This spell can be cast while you are Silenced Silenced.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Mage Armour Mage Armour (+ )
Surround an unarmoured creature in a protective magical force. Its Armour Class Armour Class increases to 13 + its Dexterity modifier.
 Melee: 1.5 m / 5  ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Quarterstaff
Damage: 1~6 + modifiers

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Shocking Grasp Shocking Grasp ()
Damage: 1~8

The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.

 Melee: 1.5 m / 5  ft

Notable loot

External links