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Andorn

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Revision as of 14:03, 4 September 2024 by NCBlizzy (talk | contribs) (category (class))
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Andorn is one of the bandits raiding the Overgrown Ruins dungeon in Act One.

Involvement

If approached from within the ruins, he is instantly hostile to the party as he spots them. Alternatively, he can be spoken to through the door from the outside.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Shortsword
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Sneak Attack Melee.webp
Sneak Attack Sneak Attack ()   –  Shortsword
Normal weapon damage +
D6 Weapon.png 1d6 (1~6) Damage TypesWeapon

Deal extra damage to a foe you have Advantage Icon.png Advantage against. Also works if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: Normal weapon range
Recharge: Per turn

Difficulty changes

  • Andorn cannot make attacks of opportunity in Explorer difficulty
  • On Balanced difficulty and below, Andorn's attacks cannot critically hit.

Notable Loot

External links