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This page is a modding page, and follows its own rules and standards separate from the rest of the wiki. |
In order to create a custom outfit mesh you will need:
Guides
Start here.
How to find and extract virtual textures
Create and Export a Mesh in Blender
Making an Item's LSX codes to get it into the game as a standalone item
References
Tools
- Modder's Multitool page- be sure to read through its documentation as it has a great many overlooked features, such as atlas generation for icons.
Finding Models and textures in the game files
- Asset Prefix References - what each race and gender has as a file prefix.
- Body Models - where the nude body mesh is.
- Finding gtex spreadsheet
Texture resources
- Upscaled Clothing Textures- high quality larger versions of the base game textures. Free permissions to use in any mod.
3d References
Icon Creation
- Making armour icons by AnteMaxx
- Custom Backdrops for Character Creation and Level Up by AnteMaxx
- Chroma Key Droppable Object by SoggyBurrito and Hijimare
- BG3 Icons in downloadable format by Mirza
Dye and Colour Palette creation
- P4 Custom Dyes Including Template
- Notion Dye Template by danyasnexusaccount
- Colouring cheat sheet
- ColourMath Colour Converter Use sRGB 0-1 for the vec3 value.
- RGB Color Picker
- BG3 Mini Tool- convert values into the ones the game uses
- Examples of dyes on in game clothing/armor
Finding Items and stats in the game files
- Item spreadsheet and where they are found
- Creator's Cauldron- generative tool, somewhat old but comes with many useful txt files with armor.txt and passives from the game.