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Necromancy School

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Revision as of 16:42, 27 July 2024 by NtCarlson (talk | contribs) (ClassQuote -> Quote class)
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Necromancy School is one of the Subclasses of Wizard. These Wizards are specialized in powers of death, allowing them to protect themselves from harm and raise undead minions to serve them.

Subclass Features

This subclass obtains all the features from its base class, Wizard, in addition to its unique features outlined below.

Level 2

Necromancy Savant
Halves the cost to learn Necromancy spells from Scrolls. Learning these spells will only cost Gold Pile Single Item Image.png 25 gp per spell level.
Grim Harvest Grim Harvest
Once per turn, if you kill a creature with a spell, you regain Hit Points equal to twice the Spell Slot level used - thrice if it's a Necromancy spell. Undead and Constructs are unaffected.

Level 6

Undead Thralls: Animate Dead Undead Thralls: Animate Dead
  • You gain the Animate Dead Animate Dead spell, if you didn't have it already.
Bg3 content hr.png
Undead Thralls: Additional Undead Undead Thralls: Additional Undead
When you use Animate Dead, you can raise an additional corpse.
Bg3 content hr.png
Undead Thralls: Better Summons Undead Thralls: Better Summons
Creatures created with Animate Dead have additional hit points equal to your Wizard level, and your Proficiency Bonus is added to their damage.

Level 10

Inured to Undeath Inured to Undeath
You have steeped yourself so completely in death that you are Resistant to Necrotic damage, and your hit point maximum cannot be reduced.