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Rush of the Gale Spirits

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Gust of Wind.webp

Rush of the Gale Spirits is an action that allows a Way of the Four Elements Way of the Four Elements to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall. This action is the Monk's equivalent of Gust of Wind Gust of Wind

Description

Summon a strong wind that clears all clouds and pushes creatures back 5 m / 17 ft, forcing them Off Balance Off Balance.

Properties

Cost:
Action + 2Ki Points
Details:
AoE: 12 m / 40 ft (Line)
STR Save (Spell save DC) (On Save: Targets aren't pushed back or put off balance.)

Condition: Off Balance

Off Balance Off Balance

Duration: 1 turn

Spell save DC  Strength saving throw

How to learn

Classes: