Sleep is a Level 1 Enchantment Spell. This spell allows spellcasters to temporarily make conscious creatures fall into a deep slumber.
File:Sleep Icon 2.png "Put creatures up to a combined 24 hit points into a magical slumber. Sleeping creatures awaken if they take damage."
Action Level 1 Spell Slot
Range | 18m / 60ft |
Area of Effect | 6m / 20ft (Radius) |
School | Enchantment |
Concentration | None |
Condition | Sleeping |
Duration | 2 turns |
Class | Bard, Sorcerer, Wizard |
Description
Put creatures up to a combined 24 hit points into a magical slumber.
Sleeping creatures awaken if they take damage.
Properties
Action + Level 1 Spell Slot
Available to level 1 Bard, Sorcerer and Wizard.
- Range:
18m / 60ft
- Area of Effect:
6m / 20ft (Radius)
Sleeping
|
Duration: 2 turns
- A sleeping creature cannot move or act.
- Moreover, the creature automatically fails Strength and Dexterity Saving Throws.
- Attack Rolls against it have Advantage, and any attack that hits the creature is a Critical Hit if the attacker is within
1.5m / 5ft of the creature.
- Removed by taking damage or when Helped.
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At Higher Levels
When the spell is upcast at 2nd Level or higher, the total hit points of creatures this spell can affect is increased by 8 hit points
for each spell slot level above 1st.