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Paralysing Critical
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Paralysing Critical is a passive feature/reaction that allows the user to paralyse a humanoid after landing a critical hit.
Description
Once per Long Rest, when scoring a Critical Hit on a humanoid, the wearer can the target for 2 turns.
Properties
Condition: Paralysed
Duration: 2 turns
- Cannot move or take Actions, Bonus actions, or Reactions.
- Automatically fails all Strength and Dexterity saving throws.
- Attack rolls against the creature automatically succeed.
- Any Attack roll made against this creature by an attacker within 3 m / 10 ft is an automatic Critical Hit.