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Fly Trap
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Fly Trap is a passive feature that attempts to prevent a target from moving.
Description
Chance to target if it is not a plant or a beast.
Condition: Ensnared
Duration: 2 turns
- Cannot move and takes 1d6
Piercing damage per turn.
Attack rolls against the creature have
Advantage, while the creature's Attack Rolls and Dexterity
Saving throws have
Disadvantage.
How to learn
Granted by the weapons: