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Argument Solver

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Revision as of 20:14, 26 February 2024 by Rydiak (talk | contribs) (Moved Tenacity to Weapon actions to be in-line with the rest of the weapon templates)
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Argument Solver image

Argument Solver is an uncommon, lightly enchanted (+1) variant of the Greatclubs family of weapons. It is a simple melee weapon that's wielded with both hands.

Description Icon.png

Few things solve a disagreement faster than displaying a greatclub. And this one reeks, too.

Properties

Damage
D8 Physical.png 1d8 + 1 (2~9) + Strength modifier Damage TypesBludgeoning
Details
Greatclubs Greatclubs
Rarity: Uncommon
Enchantment: + 1
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 4.5 kg / 9 lb
Price: 65 gp
UID MAG_Poison_Greatclub
UUID fddc251b-22d8-4036-a9fb-85fba8635cf0

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Concussive Smash Concussive Smash (Action)
Hit an enemy with all your might to deal damage and possibly Daze Daze them. ( Recharge: Short rest.)
Backbreaker Backbreaker (Action)
Put extra force behind your strike to possibly knock your enemy Prone Prone. ( Recharge: Short rest.)
Tenacity Tenacity (Reaction)
When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1).
Poison Mist Poison Mist (Action)
On a hit, deal extra Damage TypesPoison damage equal to your proficiency bonus and surround the target in a Poison Cloud noxious cloud that possibly Poisons Poisons those within it. ( Recharge: Short rest.)

Where to find

Gallery

External links