Ad placeholder
Argument Solver
Jump to navigation
Jump to search
Argument Solver is an uncommon, lightly enchanted (+1) variant of the Greatclubs family of weapons. It is a simple melee weapon that's wielded with both hands.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
Few things solve a disagreement faster than displaying a greatclub. And this one reeks, too.
Properties
- Damage
1d8 + 1 (2~9) + Strength modifier
Bludgeoning
- Details
Rarity: Uncommon
Enchantment: + 1
Two-Handed
Dippable
Melee: 1.5 m / 5 ft
Weight: 4.5 kg / 9 lb
Price: 65 gp
UID
MAG_Poison_GreatclubUUID
fddc251b-22d8-4036-a9fb-85fba8635cf0
Weapon actions
If you have proficiency, equip in main hand to gain:
Concussive Smash (
)
Hit an enemy with all your might to deal damage and possibly them.
Backbreaker (
)
Put extra force behind your strike to possibly knock your enemy .
Tenacity (
)
When you miss an attack, deal
Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
Poison Mist (
)
On a hit, deal extra
Poison damage equal to your proficiency bonus and surround the target in a noxious cloud that possibly those within it.
Where to find
- Dropped by Mig in the Moonrise Towers.