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Heat (Condition)
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- Engulfed by a vengeful fire. Takes 1d4Fire damage each turn, but can use .
- Heat Convergence consumes all remaining turns of Heat to deal extra Fire damage on their next spell or attack.
- Heat has a maximum Duration: 7 turns.
Properties
MAG_FIRE_HEAT
: start of turn
: add to duration :
Conditions with the same stack ID
Conditions with the stack ID MAG_FIRE_HEAT
, only one of these can be applied at the same time:
Condition | Effects |
---|---|
|
Sources of Heat
Items that grant Heat
Equipment:
- Cinder Shoes: Whenever you Burn an enemy, you gain 2 turns of Heat.
- Thermoarcanic Gloves: Whenever you deal Fire damage, you gain 2 turns of Heat
- Ring of Self Immolation:Once per short rest you may set yourself on fire as a Bonus action to gain Heat for 2 turns
Weapons:
- Thermodynamo Axe: Whenever you deal damage with this weapon, you gain 2 turns of Heat.
- Hellfire Greataxe: Whenever you deal damage with this weapon, you gain 2 turns of Heat.
- Markoheshkir: When the wielder deals spell damage with the Flame of Wrath variant of Kereska's Favour active, they gain 1 turn of Heat.