This page focuses on the Dream Guardian's behaviour during turn-based combat gameplay. This page is a list of information, rather than a guide. Please refer to separate pages for full combat guides.
The Dream Guardian will only appear in combat during the final battle Atop the Netherbrain if the player chose to side with Orpheus rather than the Emperor. At the start of combat, the Emperor will summon four Dream Guardians to fight alongside him.
Dominate a nearby humanoid. Allies are unaffected.
Each time the dominated creature takes damage, it may repeat the Saving throw against your domination.
The appearance and race of the four Dream Guardians is randomized.
Despite their appearances, none of them have any racial passives.
The Dream Guardian's spells are unique versions of common spells: its Misty Step is called "Fleeting Dream", and its Command is called "Psionic Suggestion" and has a special variant that silences enemies.