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The Impaler
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![]() | This article is about content that is inaccessible through normal gameplay. It can still be accessed via third party tools. |
The Imapler is a very rare, inaccessible, moderately enchanted (+2) Pike that deals additional damage to targets at full hp and grants temporary hp on kills.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
Yes, but what exactly is hitting you?
Properties
- Damage
1d10 + 2 (3~12) + Strength modifier
Piercing
- Details
Rarity: Very rare
Enchantment: + 2
Two-Handed
Extra Reach
Dippable
Range: 2.5 m / 8 ft
Weight: 8.1 kg / 16.2 lb
Price: 480 gp
UID
MAG_Generic_01_Pike_2UUID
53023726-12bd-4871-805a-66744321dfdb
Special
The holder of this item gains:
- Break the Unbroken
- Deals an additional 1d10
Piercing to targets that still have all their hit points.
- Death Drinker
- Gain 2d10 temporary hit points when landing a killing blow on an enemy with this weapon.
Weapon actions
If you have proficiency, equip in main hand to gain:
Rush Attack (
)
Charge forward and attack the first enemy in your way, possibly pushing them .
Piercing Strike (
)
Stab an enemy and possibly inflict .
Brace (Melee) (
)
Spend
6 m / 20 ft of your movement. For the rest of your turn, roll melee damage twice and use the highest result.
Bloodrender (
)
Deal additional damage equal to your proficiency bonus. On a successful hit, you gain Bloodrender which lets you deal more damage at the cost of some hitpoints.