User:Alithea/Sandbox/Transcript2

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Astarion

After giving Astarion the Necromancy of Thay, he begins to study it at camp to learn its secrets.

Astarion: Come on, come on. What are you hiding? Astarion: Can you summon the dead? Bring them back? Can you - ugh, can you shut up and let me read?

Player: I didn't say anything.
Player: Need some help?
  • Astarion: What? No. I - I'm fine.
  • (See below)
  • Astarion: I was just perusing this little find and - WILL YOU SHUT UP?!
  • Astarion: Forgive me. This book reads you more than you read it.
  • Player: What do you mean?
    • Astarion: I mean it plays with your mind. There are secrets here, but the book has spirits. They fight you every step of the way.
    • (See below)
  • Player: Sounds dangerous. Maybe you should leave it alone.
    • Astarion: No, there's something in here. But the voices - the spirits in the book won't let me see it.
    • (See below)
    • (If Astarion did not read any pages of the book.)
    • Astarion: I barely opened it when they started whispering from the shadows.
    • (See below)
    • (If Astarion read the first page.)
    • Astarion: I only read one page before their maddening whispers drove me away.
    • (See below)
    • (If Astarion read the second page.)
    • Astarion: I got deep into the pages of this book before they drove me out. And almost drove me mad.
    • (See below)
    • (If Astarion finished the inital reading.)
    • Astarion: I almost reached the end before they drove me out. And drove me all but mad.
    • (See below)
    • Astarion: Now every time I open it, the voices surge back into my mind. I can't reason with them - they exist to protect that book.
    • Player: Gale would take it off your hands.
      Astarion disapproves -1
      • Astarion: No! He's not eating this one. It's too valuable.
      • (See below)
    • (If the player is Gale.)
    • Player: It's powerful magic, not to be toyed with. I could take it off your hands.
      Astarion disapproves -1
      • (If Astarion knows that Gale needs magic items.)
      • Astarion: No! You're not eating this one. It's too valuable.
      • (See below)
      • (If Astarion does not know that Gale needs magic items.)
      • Astarion: Generous, but I'd prefer to keep it. It may be rather valuable.
      • (See below)
    • Player: What secrets?
      • Astarion: I don't know. That's the point - they're secret.
      • (See below)
    • Player: Is there anything we can do?
      • Astarion: Maybe. Maybe not. It's hard to know what's lurking in here.
      • (See below)
    • Player: Then stop reading it!
      Astarion disapproves -1
      • Astarion: No! There's something in here - I know it.
      • (See below)
    • (If the player is a Githyanki.)
    • Player: Then steel your mind and destroy them. Simple.
      Astarion disapproves -1
      • Astarion: I wouldn't be trying to reason with them if 'murder' was an option, would I?
      • Astarion: They're too strong for that. They must be hiding something good.
      • (See below)
    • (If the player is a Cleric.)
    • Player: It sounds like you need an exorcism.
      • Astarion: Perhaps. But would that damage the tome itself?
      • Player: XXXXXX
        • Astarion: XXXXX
      • Player: I've no idea.
        • Astarion: (Thank you, very helpful. But )I can't risk it. There's something valuable in here.
      • (See below)
      • Astarion: Someone went through a lot of trouble to protect this tome. It has to be something more than a book of cantrips.
      • Astarion: Still, I doubt this will help us with our parasites. Maybe it's better to put it aside for now.
      • Player: Yes, best to focus on what's urgent.
        • Astarion: Indeed. As long as the spirits remember their mission, the book is a lost cause.
        • Astarion: And I should rest. This has all been a lot.
        • (End of dialogue)
      • Player: Keep at it. Maybe you'll figure out a way.
        • Astarion: As long as those spirits remember their mission, I doubt it. Keeping the book safe is all they know.
        • Astarion: But still, we live in hope. Figuratively speaking.
        • (End of dialogue)
      • Player: What are you hoping to find in there anyway?
        • Astarion: It's a book of necromancy, full of secrets about controlling the dead, returning the dead to life, and who knows what else.
        • (If Astarion mentioned that his former master's name.)
        • Astarion: Whatever's in here, it might give me an edge over Cazador. Or free me from him entirely.
        • (See below)
        • (If Astarion did not mention his former master's name.)
        • Astarion: Whatever's in here, it might give me an edge over my old master Cazador. Or free me from him entirely.
        • (See below)
        • Astarion: Although I can't make any progress as long as those spirits remember their mission. It seems to be all they know.
        • Astarion: Still. If nothing else, maybe I can beat Cazador to death with it.
        • (End of dialogue)
      • Player: I could hold on to it if you like?
        • Astarion: Trust me, the spirits won't be any kinder to you. As long as they remember their duty to protect this book, no one's getting in.
        • Astarion: Anyway, I'd rather keep it where I can see it. Its time will come, I'm sure.
        • (End of dialogue)
Player: Stay silent.
  • Astarion: No, I won't kill them! Well, maybe Gale/Shadowheart/Wyll/the gith/the tiefling... (Other companion with highest approval?)
  • Astarion: I can't. I won't. Now - stop!
  • Astarion: Let. Me. Go! Ah... Hello.
  • Player: Good book?
  • Astarion: A unique read, certainly. A tome of necromancy, guarded by spirits.
  • Player: What in the hells was that?
    • Astarion: I'm not sure. A dance with death, maybe.
    • (See above)
  • Player: You're not killing anyone in this party.
    • Astarion: Astarion: Of course I'm not. It's just - it gets to you.
    • Astarion: This is a powerful book of necromancy, but it's guarded by spirits.
    • (See above)
Player: Leave.
  • Astarion: Just tell me what I need to know. Tell me your secrets. (To the Book.)

(End of dialogue)


Notes

  • Parsed file: CAMP_DangerousBook_IVB_CFM_Astarion
  • bg3.wiki/w/index.php?title=Template:Dialogue/doc

Questions

  • What is going on with Astarion's first lines? Why isn't there a break?
  • Why is there a break before Astarion's disapproval?
  • How do those anchor thingies (?) work?
  • Template says two = for Introduction. Wouldn't three look better?
    • Sidenote: I would prefer three = to be a font size smaller than two, bigger than the actual text in the article, but not bold.
  • Include Origins?
  • Kill maybe one of the other companions - depending on approval? A seperate line for everyone seems excessive.
  • Part of the cleric specific option: (Thank you, very helpful. But ) is in the parsed dialogue but not in game? Possible patch 5 vs 6 difference?
  • Can we include pictures? I'd obviously love to!