User:HarveyPekar/Differences between Tactician and Balanced

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Tactician difficulty, as a harder difficulty option, carries with it many differences gameplay. Chief among these are enhanced statistics and abilities for creatures. These can be increased ability scores, new passives, permanently applied conditions, or even new or improved actions. This is a list of all such noted differences.

Flat increases

These are clearly defined changes that are implemented across races of creatures, subsets within those races, or upon individual creatures.

Racial bonuses

These are bonuses implemented to every member of a specific playable or non-playable race. Some specific creatures or characters encountered within those races may gain additional bonuses, as detailed later.

Racial Bonuses on Tactician
Race Bonuses
Intellect Devourers Synaptic Discharge Synaptic Discharge
Phase spiders 24 24 +1

24 24 +1

Goblins Fury of the Small Fury of the Small
Ogres 24 24 +1
Bugbears Savage Attacker Savage Attacker
Minotaurs Savage Attacker Savage AttackerBrutal Critical Brutal Critical
Kobolds 24 24 +2

Evasion Evasion

Merregon Sentinel: Vengeance Sentinel: VengeanceSentinel: Opportunity Advantage Sentinel: Opportunity AdvantageSentinel: Snare Sentinel: Snare
Meenlocks 24 24 +1

24 24 +4

Githyanki Psionic Empowerment Psionic Empowerment[note 1]

Group Bonuses

Some bonuses are applied to subsets of creatures within a race. This can include named NPC's, as long as the group they belong to can be easily generalized. For example, githyanki NPC's who wield a crossbow - generically called a "Githyanki Raider" even if their name is Hi'So'Ka or Ki'Lua - in Act One can expect to get the same Tactician bonuses. These apply in addition to any other racial or individual bonuses.

Group Bonuses on Tactician
Group Bonuses
Githyanki Raiders (Level 5) Archery Archery
Githyanki Gish (Level 5) War Caster: Concentration War Caster: ConcentrationWar Caster: Opportunity Spell War Caster: Opportunity Spell
Githyanki Warriors (Level 5) Great Weapon Fighting Great Weapon Fighting
Githyanki Ardent (Level 5) Potent Cantrip Potent Cantrip
Redcap Blood Sage[note 2] Wisdom Wisdom +3

War Caster: Concentration War Caster: Concentration

Agile Guardian Colossus Slayer Colossus Slayer
Robust Guardian Improved Critical Hit Improved Critical Hit

Unique individual bonuses

For any uniquely named NPC that gets their own bonuses. If a named NPC doesn't neatly fit into a generic group, as described above, they'll be included here.

Group Bonuses on Tactician
Group Bonuses
Commander Zhalk Extra Attack Extra AttackOpportunity Attack Opportunity Attack
Gandrel Scar of the Dunes Scar of the Dunes
Hyena[note 3] Alert Alert x2, for a total +11 Initiative
Dror Ragzlin Extra Attack Extra Attack
Buthir Buthir's Wrath Buthir's Wrath provides physical resistances
Ancient Giant Eagle 24 24 +2

24 24 +2

Signalling Cry Signalling Cry summons 5 Giant Eagles, instead of 3

Kith'rak Therezzyn War Caster: Concentration War Caster: ConcentrationWar Caster: Opportunity Spell War Caster: Opportunity Spell
Ur'uth and D'hak Extra Attack Extra Attack
Varsh Ko'kuu Affected by Mage Armour Mage Armour

Crossbow Expert: Point-Blank Crossbow Expert: Point-Blank Crossbow Expert: Wounding Crossbow Expert: Wounding

Sa'varsh Kethk Archery Archery
Ghustil Stornugoss Affected by Mage Armour Mage Armour
Death Shepherd No Rest for the Wicked No Rest for the Wicked revives targets with full HP
Act 1
  • Bulette: phys rezzes, dual acid res? (or is this honour?)
  • Mimic: phys rezzes
  • merregon legionnaire: sentinel passives (possibly racial?)
  • Death Shepherd: No Rest for the Wicked revived with full HP

Act 2

Act 3

  • Viconia DeVir: Sentinel buffs + protector, Tenacity 5
  • Houndmaster Pol, Zina, Rocky, and Gordis: Hunter's Camouflage. The dogs also get Evasion.

Cross-Act

  • Voss: +2 str, +1 dex

Exception(s)

The enemies in one specific encounter, the goblin raiding party at the Druid Grove gate, are exempt from buffs. The goblins, led by Za'Krug, and the bugbear are missing the passive bonuses that are found elsewhere on otherwise identical creatures on Tactician. They retain, however, the Tactician HP bonus.

Variable increases

These are changes that are implemented to varying or uncertain degrees across enemies in the game.

Health

It's all over the place man it's just all over the place

Behavior Changes in AI

Is there any actual documentation on this or is it hearsay

  1. Gith that already had this ability on Balanced or Explorer, such as Kith'rak Voss, retain the ability. Playable gith such as Lae'zel do not gain this ability.
  2. Including BOOOAL
  3. Literally just one hyena. Just this one.

Footnotes