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VertexColorMaskSlots
So when creating outfits/armours/helmets and such we sometimes will want to hide certain parts of the body or make it so those parts aren't hidden such as wanting a tiara not to hide hair.
You will see something like this in the merged.lsf files:
<node id="VertexColorMaskSlots">
<attribute id="Object" type="FixedString" value="Torso" />
</node>
This is the values you can use:
these are case sensitive so must be used how they are written
This image is for the Body Vertex Color Mask Slots and what is what.
Fixed String | Image | Description |
---|---|---|
Torso | ||
Shoulders | ||
upperarm | ||
lowerarm | ||
wrists | ||
hands | usually used by gloves | |
Thighs | be careful using this as some shorter pants will show gaps if used | |
knees | ||
shins | ||
feet | mostly used by shoes in the game | |
decolletage_01 | the low neckline on an outfit | |
decolletage_02 | the second low neckline on an outfit | |
Underwear_Bra | this is for hiding the upper underwear | |
Underwear_Panties | hides the lower underwear | |
Underwear_Panties_Tail | same as above but I believe is for hiding specifically the Tiefling underwear | |
Private_Parts | this hides genitalia | |
ModestyLeaf | this hides the leaf using when playing the game without full nudity | |
Nipple Covers | this hides the leaf using when playing the game without full nudity | |
Sleeves | this is used mostly for Gloves to hide parts of sleeves of longer sleeved outfits | |
Never Hide Hair | This is used on headwear where you don't want the hair being hidden. |