Ad placeholder
Spirit Guardians (Radiant)
Jump to navigation
Jump to search
Spirit Guardians: Radiant is a variation of the Level 3 Conjuration Spell, Spirit Guardians. This variant of the spell deals Radiant
damage.
![](/w/images/thumb/d/d5/Spirit_Guardians_Spell.png/240px-Spirit_Guardians_Spell.png)
"Call forth spirits to protect an area around you. Nearby enemies take 3d8 Radiant damage per turn, and their Movement Speed is halved. On a successful save, target still takes half damage."
Damage | 3d8 |
---|---|
Damage Types | Radiant |
Range | Self |
Area of Effect | 3m / 10ft (Radius) |
School | Conjuration |
Concentration | Required |
Duration | 10 Turns |
Class | Cleric |
Description
Call forth spirits to protect an area around you.
Nearby enemies take 3d8 Radiant
damage per turn, and their Movement Speed is halved.
On a successful save, target still takes half damage.
Properties
Available to level 5 Cleric.
3d8 (3~24)
Radiant per turn
- Range:
Self
- Area of Effect:
3m / 10ft (Radius)
- Concentration:
Required
![]() |
|
At Higher Levels
When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8 Radiant
damage for each spell slot level above 3rd.