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Malice
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Malice is a Consumable(Coating). It can be applied to a weapon to give it special properties for ten turns or thrown as a Grenade to inflict its effects in an area.
This vial contains a fine powder that resembles smoke when shake - or tossed into an enemy's eyes.
Properties
- Coatings
- Single Use
- Rarity: Rare
- Weight: 0.2 kg / 0.4 lb
- Price: 10 gp
-
UID
CONS_Poison_MaliceUUID
d990fefe-e0f3-46ba-915e-35aebc6c6599
Effect
- Coat your active weapon with Malice
- Throw the poison to create a Malice cloud.
- Range: 18 m / 60 ft
- AoE: 1 m / 3 ft (Radius)
- Duration: 2 turns
- Constitution saving throw: DC 10 to negate
Condition: Coated in Malice
Duration: 10 turns
- Targets must succeed a DC 15 Constitution saving throw or become and .
- Targets that succeed the saving throw are granted the condition for 2 turns.
Condition: Stricken with Malice
Duration: Until successful Saving Throw
DC 15 Constitution saving throw
- Affected entity is Blinded and Poisoned.
- Has Disadvantage on Attack Rolls and its range of attacks and spells is reduced to 3 m / 10 ft.
- Attack Rolls against Blinded creatures have Advantage.
- Suffers Disadvantage Ability Checks.
Where to find
- Sold By:
- Sister Lidwin in the House of Healing
- Can be crafted via Alchemy by combining Vitriol of Lolth's Candle (procured from Lolth's Candles) and any Ashes. (see notes)
Notes
Don’t recommend to buy the costy ingredient (minimum 3 Lolth's Candle, 25 GP each + Oleander 4 GP = 79 GP vs 10 GP when buying directly the result), not worthy…