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Circle of the Spores

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Revision as of 06:23, 23 September 2023 by HiddenDragon (talk | contribs) (→‎Level 7)
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Viewing death, necrosis, fungal growth, and sporulation as just another part of life, you can manipulate such spores to augment yourself and harm your foes.
Class Druid Spores Badge Icon.png
Class Druid Spores Badge Icon.png
Viewing death, necrosis, fungal growth, and sporulation as just another part of life, you can manipulate such spores to augment yourself and harm your foes.

Circle of the Spores is one of the Subclasses of Druid. These druids use fungal growth and decay to inflict Necrotic damage through spells, as well as to raise corpses through fungal infestation to fight at their side.

Subclass Features

This subclass obtains all the features from its base class, Druid, in addition to its unique features outlined below.

Level 2

Halo of Spores Halo of Spores

  • Unleash a cloud of necrotic spores upon a target that deal 1d4Damage TypesNecrotic damage. This uses a reaction, so other reactions won't trigger this turn.

Symbiotic Entity Symbiotic Entity

  • Gain 4 Temporary Hit Pointshit points per Druid Druid level and deal an additional 1d6Damage TypesNecrotic damage while you have them.
  • Casting Halo of Spores Halo of Spores deals double the damage.

Bone Chill Bone Chill

Level 3

  • 2nd Level Circle of the Spores Spells. Gain access to the following Spells. These Spells are always prepared and do not count against the number of Spells you can prepare.

Level 5

  • 3rd Level Circle of the Spores Spells. Gain access to the following Spells. These Spells are always prepared and do not count against the number of Spells you can prepare.

Level 6

Level 7

  • 4th Level Circle of the Spores Spells. Gain access to the following Spells. These Spells are always prepared and do not count against the number of Spells you can prepare.

Level 9

Level 10

  • PassiveFeature SpreadingSpores.png Spreading Spores: Requires Symbiotic Entity to be active. Create a cloud within 9m that deals 2d8 Necrotic damage per turn to all enemies. Lasts 10 turns or until Symbiotic Entity deactivates. CON save. Bonus Action.