Ad placeholder
Enchantment School
Jump to navigation
Jump to search
Enchantment School is one of the Subclasses of Wizard.
Subclass Features
This subclass obtains all the features from its base class, Wizard, in addition to its unique features outlined below.
Level 2
- Enchantment Savant: Halves the cost to learn Enchantment spells from Scrolls. Learning these spells will only cost
25gp
per spell level. - Hypnotic Gaze: Once per Long Rest, use an action to target a non-ally creature within 1.5m / 5ft. The target must succeed on a Saving Throw or become charmed and incapacitated for 2 turns. As an action, while still within range, you can maintain the charm, extending the charm for another 2 turns. If the target takes damage, the effect ends.
Level 6
- Instinctive Charm: As a Reaction, charm an enemy that attacks you. They must succeed on a saving throw or attack a new target if possible. If a target succeeds on its saving throw, it cannot be affected by this ability until after a long rest.