Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Modding:Face and body textures

From bg3.wiki
Revision as of 13:08, 7 September 2023 by Padme4000 (talk | contribs) (→‎HMVY)
Main page: Modding Resources

Editing the CLEA/HMVY


To edit CLEA/HMVY textures it is best to break them down to their RGBA channels and edit each channel individually.


For example in GIMP to separate them into their channels you would do this;
1. Open the texture in GIMP
2. Go to Colors > Components > Decompose >

  • Switch Color Model to RGBA if editing the HMVY
  • Keep Color Model as RGB if editing the CLEA

3. Once the Color Model is selected press OK


4. This will open another window/page with each channel now as layers. You can now edit each channel separately using the guide below to know what each channel does.


5. When you are finished making your edits go to; Colors > Components > Compose >

  1. Switch Color Model to RGBA if editing the HMVY
  2. Keep Color Model as RGB if editing the CLEA

6. Once the Color Model is selected press OK


7. It will now open another window/page with the texture repacked with its channels together. You can now save your texture

  • When saving your texture make sure the extension is .DDS not .dds

CLEA

DDS Format: BC3/DXT5 Linear

  • Red Channel - Cavities
  • Green Channel - Eyebrows
  • Blue Channel - Lips
  • Alpha Channel - Ambient Occlusion

HMVY

DDS Format: BC3/DXT5 Linear
Skin tinting

  • Red Channel - Hemoglobin
  • Green Channel - Melanin (freckles)
  • Blue Channel - Veins
  • Alpha Channel - Yellowing

NORMAL

DDS Format: BC3/DXT5 Linear
Wrinkles, scars, any indents in the skin

MSK

DDS Format: DXT1

  • Red Channel - Non-skin (horns, nail colour)
  • Green Channel - Pigmentation (lighter = less, also vitiligo)
  • Blue Channel - Tear/Lip Lines

Gallery