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Gandrel
Gandrel | |||||||
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Stats | |||||||
Level 5 | |||||||
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Race | [[Human|Human]] | ||||||
Type | Humanoid | ||||||
HP | 64 | ||||||
AC | 15 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Medium | ||||||
Weight | 75kg / 150lbs | ||||||
Proficiency Bonus | +3 | ||||||
Initiative | +4 | ||||||
Passive features | |||||||
Character information | |||||||
Class | [[ Ranger | Ranger ]] [[Category:Rangers]] | ||||||
Location | Sunlit Wetlands | ||||||
Experience on kill | 75 | ||||||
Gandrel is a Human NPC in Baldur's Gate 3. He is a monster hunter, who can be found just to the Southwest of the Riverside Teahouse waypoint. He has come to the Sunlit Wetlandss to ask Auntie Ethel for help with his current hunt.
Can be spoken to with Speak with Dead.
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Chapter One
If you pass a dialogue Skill Check or if Astarion is in your party, Gandrel will reveal he is hunting for Astarion. Gandrel believes he has information about a vampire spawn attack on a village and the abduction of a child. You can choose to give Astarion up, or protect him. Holding Astarion back from killing Gandrel will earn Astarion's disapproval. If spared, he will happily trade with you though offer little besides some Arrows, Torches, Potions of Healing and a Supply Pack.
Note: It is not possible to give Astarion up to the monster hunter if Astarion has not tried to drink your blood during a Long Rest. Astarion will try to do so during his first Long Rest with the party. Without this event, no dialogue tree will give Astarion over to Gandrel.
Attacks and Abilities
Ranged Attack - Gandrel's Aspiration
Attack roll: +8
- Can use Arrow of Fire and Acid. Both can be bought off him before fighting though.
- Can use Weapon Actions.
Ensnaring Strike (Ranged)
Your attack summons thorny vines that possibly Ensnared your target.
Attack roll: +8
DC 14 Strength saving throw to resist becoming Ensnared.
Duration: 10 turns
Hail of Thorns
Casts the Hail of Thorns spell.
DC 14 Dexterity saving throw to halve damage.
Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Hunter's Mark
Casts the Hunter's Mark spell.
Range: 18 m / 60 ft
- Deal an additional 1d6 (1~6) Physicalto the target.
Misty Step
Casts the Misty Step spell.
Range: 18 m / 60 ft
Boar Companion
Gain a beast companion that accompanies you on your adventures and fights alongside you.
Range: 18 m / 60 ft
Duration: Until Long rest
Recharge: Per combat
Tactics
Despite fighting alone, Gandrel is quite a capable fighter thanks to his high Strength, Dexterity, Hit Points and able to use an Extra Attack. He also uses arrows effectively to hit party members who are grouped up, even more so when he's at low health as he will deal constant Critical Hits. He will also use plenty of ranger spells to either hinder or deal AoE damage. Overall, his danger just comes from his pure damage potential and rate of attacks.
Beyond killing him through a cutscene, its best to take the monster hunter by surprise. Since he relies on ranged attacks, keeping him constantly Threatened will hinder his chances of hitting, though at a low level he will likely hit anyway. If Astarion is in the party, he will focus on him above everyone else, making the vampire spawn a good distraction. While difficult, Ensnared or knocking him Prone are effective ways to limit his mobility and keep him in melee range. Also before hand, it is quite to buy up all his arrows and potions to he can't use them against you.
Notable Loot
Trivia and Notes
- If you admit you know Astarion, but refuse to reveal his location, Gandrel remarks, good naturedly, that "Astrarion has quite the friend in you".