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Gandrel

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Gandrel
Gandrel.png
Stats
Level 5

STR

16
(+3)

DEX

18
(+4)

CON

16
(+3)

INT

12
(+1)

WIS

16
(+3)

CHA

10
Bg3 content hr.png
Creature Race Icon.png  Race [[Human|Human]]
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 64
Creature AC Icon.png  AC 15
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 75kg / 150lbs
Proficiency Icon.png  Proficiency Bonus +3
Initiative Icon.png  Initiative +4
Passive features
Character information
Class [[ Ranger | Ranger ]] [[Category:Rangers]]
Location Sunlit Wetlands
Experience on kill 75

Gandrel is a Human NPC in Baldur's Gate 3. He is a monster hunter, who can be found just to the Southwest of the Riverside Teahouse waypoint. He has come to the Sunlit Wetlandss to ask Auntie Ethel for help with his current hunt.

Can be spoken to with Speak with Dead.

Chapter One

If you pass a dialogue Skill Check or if Astarion is in your party, Gandrel will reveal he is hunting for Astarion. Gandrel believes he has information about a vampire spawn attack on a village and the abduction of a child. You can choose to give Astarion up, or protect him. Holding Astarion back from killing Gandrel will earn Astarion's disapproval. If spared, he will happily trade with you though offer little besides some Arrows, Torches, Potions of Healing and a Supply Pack.

Note: It is not possible to give Astarion up to the monster hunter if Astarion has not tried to drink your blood during a Long Rest. Astarion will try to do so during his first Long Rest with the party. Without this event, no dialogue tree will give Astarion over to Gandrel.

Attacks and Abilities

Ranged Attack - Gandrel's Aspiration

Action

Attack roll: +8

D10 Piercing.png 1d10 + 5 (6~15) Damage TypesPiercing

Ensnaring Strike (Ranged)

Your attack summons thorny vines that possibly Ensnared your target.

Action

Attack roll: +8

D10 Piercing.png 1d10 + 5 (6~15) Damage TypesPiercing

Concentration Concentration

DC 14  Strength saving throw to resist becoming Ensnared.

Duration: 10 turns

Hail of Thorns

Casts the Hail of Thorns spell.

Action + Bonus action

DC 14  Dexterity saving throw to halve damage.

D10 Piercing.png 1d10 + 5 (6~15) Damage TypesPiercing
D10 Piercing.png 1d10 (1~10) Damage TypesPiercing

 Range: 18 m / 60 ft

AoE: 2 m / 7 ft (Radius)

Hunter's Mark

Casts the Hunter's Mark spell.

Bonus action

 Range: 18 m / 60 ft

Concentration Concentration

  • Deal an additional
    D6 Physical.png 1d6 (1~6) Damage TypesPhysical
    to the target.

Misty Step

Casts the Misty Step spell.

Bonus action

 Range: 18 m / 60 ft

Boar Companion

Gain a beast companion that accompanies you on your adventures and fights alongside you.

Action

 Range: 18 m / 60 ft

Duration: Until Long rest

Recharge: Per combat

Tactics

Despite fighting alone, Gandrel is quite a capable fighter thanks to his high Strength, Dexterity, Hit Points and able to use an Extra Attack. He also uses arrows effectively to hit party members who are grouped up, even more so when he's at low health as he will deal constant Critical Hits. He will also use plenty of ranger spells to either hinder or deal AoE damage. Overall, his danger just comes from his pure damage potential and rate of attacks.

Beyond killing him through a cutscene, its best to take the monster hunter by surprise. Since he relies on ranged attacks, keeping him constantly Threatened will hinder his chances of hitting, though at a low level he will likely hit anyway. If Astarion is in the party, he will focus on him above everyone else, making the vampire spawn a good distraction. While difficult, Ensnared or knocking him Prone are effective ways to limit his mobility and keep him in melee range. Also before hand, it is quite to buy up all his arrows and potions to he can't use them against you.

Notable Loot

Trivia and Notes

  • If you admit you know Astarion, but refuse to reveal his location, Gandrel remarks, good naturedly, that "Astrarion has quite the friend in you".


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