User:Book
Introduction
Do you dream of achieving a whopping 65% crit chance? Do you relish the idea of using all your weapon slots and helmet for a meme build? If you answered 'yes', then you're in the right place. This guide will show you how to make that dream a reality. This build comes to fruition in Act 3, but you'll start collecting pieces as early as Act 1.
The Building Blocks
Act 1: Starting Off with Knife of the Undermountain King
- Location: Sold by A'jak'nir Jeera in Crèche Y'llek.
- Item: Knife of the Undermountain King
- Effect: Increases your crit range from 20 to 19-20.
Act 2: Risky Ring and a Covert Cowl
- Location: Carried by a Meenlock creature in the Cellar of Last Light Inn.
- Item: Covert Cowl
- Effect: While obscured, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
- Notes: This item well eventually be replaced in Act 3
- Location: Sold by Araj Oblodra on the main floor of Moonrise Towers in Chapter Two.
- Item: Risky Ring
- Effect: You gain advantage on attack rolls
- Notes: The most important item for the build
Calculating Your New Crit Odds with Risky Ring
The formula to calculate your new crit odds becomes:
1 - (1 - (0.05 \times \text{Crit Range}))^2
This calculates the odds of not rolling a crit in two dice rolls. Below is a table showing how your crit chances varies.
Minimum value for Crit | Chance without Advantage | Chance with Advantage | Two attacks with advantage |
---|---|---|---|
8 | 0.65 | 0.8775 | 0.985 |
9 | 0.6 | 0.84 | 0.9744 |
10 | 0.55 | 0.7975 | 0.959 |
11 | 0.5 | 0.75 | 0.9375 |
12 | 0.45 | 0.6975 | 0.9085 |
13 | 0.4 | 0.64 | 0.8704 |
14 | 0.35 | 0.5775 | 0.8215 |
15 | 0.3 | 0.51 | 0.7599 |
16 | 0.25 | 0.4375 | 0.6836 |
17 | 0.2 | 0.36 | 0.5904 |
18 | 0.15 | 0.2775 | 0.478 |
19 | 0.1 | 0.19 | 0.3439 |
20 | 0.05 | 0.0975 | 0.1855 |
Act 3: The Final Pieces (There be spoilers here)
- Location: Sold by Fytz the Firecracker at the Stormshore Armoury in Lower City.
- Item: The Dead Shot
- Effect: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
- Location: Sold by Sticky Dondo in the Guildhall, found in the Lower City Sewers.
- Item: Shade-Slayer Cloak
- Effect: While hiding, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
- Location: Loot for defeating Sarevok
- Item: Sarevok's Horned Helmet
- Effect: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
- Notes: This item replaces the Covert Cowl
- Location: Loot for defeating Orin
- Item: Bloodthirst
- Effect: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
Other Essentials
Feat Requirement: Spell Sniper
- Effect: Adds a flat +1 to crit range.
- Note: Despite the text saying it should only apply to spells it applies to all attacks
Elixir of Viciousness
- Availability: Can be crafted or purchased in large quantities in Act 2.
- Effect: Adds another +1 to crit range.
Class Requirements
- Class: Fighter 3 for the Champion subclass, which adds another +1 to crit range.
- Optional Classes: More levels in Fighter, Thief for additional off-hand attacks and sneak attack, or Warlock for fear on crit.
Race
- Options: Any race can be used, though Savage Attacks from Half Orc is a nice bonus.
Calculating Your Damage Output
We will be assuming you always hit because we'd need to factor in AC and all your attack mods With crits being a flat 2x damage, finding average damage is straightforward. If you have a crit rate of 0.5775, you'd essentially be dealing approx 1.5775x damage on average.
FAQ
Why would I use this build?
Because crit.
How well does this build perform?
All I know is I must crit.
Bugs of Note
- The Spell Sniper feat is currently generic, meaning it works for this build despite being designed for spells.
- The build performs better on any character that is not your main toon since you can have them stay at camp and rejoin for additional dice, which doubles on crit.