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Tara
Tara | |||||||
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Stats | |||||||
Level 1 | |||||||
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Race | [[Tressym|Tressym]] | ||||||
Type | Monstrosity | ||||||
HP | 12 | ||||||
AC | 12 | ||||||
Size | Tiny | ||||||
Weight | 10lbs | ||||||
Initiative | +2 | ||||||
Passive features | |||||||
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Character information | |||||||
Location | Campsite | ||||||
Allies | Gale | ||||||
This article is a stub and in need of expansion. See the editing manual for how to contribute or the style manual for guidelines. |
Tara is a Tressym, a cat-like Monstrosity NPC, in Baldur's Gate 3. She is Gale's fluffy companion and asisstant.
“ | We have a great deal of catching up to do. Eat that, wash your hands, and for the love of all that's dear, a shave. Then you can fill me in on what I've missed. |
„ |
— Tara, speaking to Gale |
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Act One
Tara first appears upon the first Long Rest of the game, specifically if Gale is chosen as a Player Character. She will note Gale's somewhat ill appearance, and express concern. She will also provide Gale with a magic item he can consume when he awakes, to prevent the Netherese Orb from detonating. She will remain within the Campsite.
Act Three
Tara appears later - regardless of the player character - on the roof of the Open Hand Temple in Rivington. She is involved in the quest Find the Missing Letters, and has unique dialogue when Gale is in the party.
Notable Items Sold
This section is a stub and in need of expansion. See the editing manual for how to contribute or the style manual for guidelines. |
If spoken to with Gale in the party, Tara appears on various rooftops in Lower City, selling one magical item each time. After buying this item and taking a Long Rest, she will fly to another rooftop and sell a new item. Tara only accepts Fish and/or magical items in exchange for her items.
- On the roof of The Devil's Fee X: -29 Y: 6: Hat of the Sharp Caster
- On the roof of Highberry's Home X: 1 Y: -36: Slinging Shoes
Related Quests
Trivia
- A Tressym is able to perform a number of feats for their masters and companions. Some such abilities include the ability to detect anything that is invisible and discern whether a substance is poisoned.
- Tressym usually are unable to speak. Tara, however, is capable of speech, likely through external magical means.