Name
|
Slot
|
Effect
|

Circlet of Mental Anguish
|
Headgear (Non-Armour)
|
- Psychic Leech
- When an enemy fails a
Charisma, Intelligence, or Wisdom Saving throw against one of your spells or cantrips, you regain 1d4 hit points.
|

Gemini Gloves
|
Handwear (Non-Armour)
|
Adroit Caster- Cantrips targeting foes and allies can target an additional creature. The same target can be chosen twice. Usable once per short rest.
|

Moon Devotion Robe
|
Armour (Clothing)
|
Lunar Bulwark ( )
- Cast as a level 1 spell (
Recharge: Long rest.)
Produce Flame ( )
- Cast as a cantrip at will.
- Selûne's Protection
- While the wearer has
Mage Armour, each successful Saving throw causes the source of the Saving Throw to take 1-4 Radiant damage.
|

Potent Robe
|
Armour (Clothing)
|
- Gregarious Caster
- Your cantrips deal additional damage equal to your Charisma Modifier.
- Well-Liked and Well-Fortified
- At the beginning of the wearer's turn, the robe activates, granting them Temporary Hit Points equal to their Charisma Modifier.
|

Spellseeking Gloves
|
Handwear (Non-Armour)
|
Seeking Spell- When you make a Spell Attack Roll, you can spend a
Sorcery Point to gain Advantage. This costs 1 Sorcery Point per spell slot Level. Cantrips cost 1 Sorcery Point.
|