Talk:Trip Attack (Ranged)
Latest comment: 12 September by NtCarlson
Trip attack ranged does not inflict prone until long rest. I was looking to modify Trip Attack Ranged and Trip Attack Melee in the Toolkit to have the same value, and both show: ApplyStatus(PRONE,100,1) Peegoo (talk) 15:30, 12 September 2024 (CEST)
- You are looking in the wrong place (probably at the
TooltipStatusApply
field instead of theSpellSuccess
field). This is the effect of Trip Attack (Ranged) as of Patch 7: IF(not SavingThrow(Ability.Strength, ManeuverSaveDC())):ApplyStatus(PRONE,100,-1);DealDamage(MainRangedWeapon + LevelMapValue(SuperiorityDie), MainRangedWeaponDamageType); ExecuteWeaponFunctors(MainHand)
- Note the
ApplyStatus(PRONE,100,-1)
part. The duration of -1 is indefinite. NtCarlson (talk) 21:39, 12 September 2024 (CEST)