Talk:Trip Attack (Ranged)

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Revision as of 20:39, 12 September 2024 by NtCarlson (talk | contribs) (Reply)
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Latest comment: 12 September by NtCarlson
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Trip attack ranged does not inflict prone until long rest. I was looking to modify Trip Attack Ranged and Trip Attack Melee in the Toolkit to have the same value, and both show: ApplyStatus(PRONE,100,1) Peegoo (talk) 15:30, 12 September 2024 (CEST)Reply[reply]

You are looking in the wrong place (probably at the TooltipStatusApply field instead of the SpellSuccess field). This is the effect of Trip Attack (Ranged) as of Patch 7:
IF(not SavingThrow(Ability.Strength, ManeuverSaveDC())):ApplyStatus(PRONE,100,-1);DealDamage(MainRangedWeapon + LevelMapValue(SuperiorityDie), MainRangedWeaponDamageType); ExecuteWeaponFunctors(MainHand)
Note the ApplyStatus(PRONE,100,-1) part. The duration of -1 is indefinite. NtCarlson (talk) 21:39, 12 September 2024 (CEST)Reply[reply]