Template:Status group page

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Template documentation

Example:

{{Status group page
| name = SG_Blinded
| display name = Blinded
| removed by items = Remedial Potion, Arrow of Salving, Noblestalk, Jhannyl Gloves
| removed by spells = Lesser Restoration, Heal
| removed by conditions = 
| immunity from items = Eversight Ring, Steelwatcher Helmet, Helldusk Helmet, Shar's Spear of Evening
| immunity from features = Devil's Sight, Born into Darkness
| immunity from spells = Calm Emotions
| immunity from creatures = Bat, Intellect Devourer, Guardian of Faith
| immunity from conditions = 
| other =
}}

Result:

Condition Type Icon.pngBlinded is a status group.

Removal

The following items remove all conditions in this status group:

The following spells/actions remove all conditions in this status group:

Immunity

The following items grant immunity to all conditions in this status group:

The following spells/actions grant immunity to all conditions in this status group:

The following passive features grant immunity to all conditions in this status group:

The following creatures possess immunity to all conditions in this status group:

List of conditions in Blinded

Condition Effects

Blinded (Condition) Blinded

Colour Spray (Condition) Colour Spray

  • Attack Rolls against Blinded creatures have Advantage Icon.png Advantage.

Miasmic Mists Aura (Condition) Miasmic Mists Aura

  • At the start of Cazador's turns, this creature may become Blinded Blinded and take 3~18Damage TypesNecrotic while within 4 m / 13 ft of the vampire.

Stricken With Blinding Sickness (Condition) Stricken With Blinding Sickness

Stricken with Malice (Condition) Stricken with Malice


{{Status group page
| name = SG Surface
| description = I'm not sure what this status group is for, but some characters are immune to it.
}}

Result:

Condition Type Icon.pngSG_Surface is a status group. I'm not sure what this status group is for, but some characters are immune to it.



List of conditions in SG_Surface

Condition Effects

Acid (Condition) Acid

Auntie Ethel's Special Brew (Condition) Auntie Ethel's Special Brew

Brewed-Up Bellyglummer (Condition) Brewed-Up Bellyglummer

Burning (Condition) Burning

  • Takes 1d4Damage TypesFire damage per turn.
  • Can be removed with the Help Help action, using a Healing Potion or gaining Wet Wet.
  • Immune from if Wet Wet.
  • Dip Dip action can be used on Burning characters and/or objects.

Burning Acid (Condition) Burning Acid

  • The hatchery waters burn through all those who'd intrude upon it.

Burning Fiercely (Condition) Burning Fiercely

  • Takes 1d10Damage TypesFire damage per turn.

Caustic Brine (Condition) Caustic Brine

  • Takes 1d4Damage TypesAcid damage per turn.

Chilled (Condition) Chilled

Cloudkill (Condition) Cloudkill

  • While it remains in the cloud, affected entity takes 5d8Damage TypesPoison damage every turn.

Constricted (Condition) Constricted

Difficult Terrain (Condition) Difficult Terrain

Difficult Terrain: Vines (Condition) Difficult Terrain: Vines

Drenched (Condition) Drenched

  • Your melee attacks inflict Wet Wet on the target.

Electrocuted (Condition) Electrocuted

  • Takes 1d4Damage TypesLightning damage at the start of each turn.

Entangled (Condition) Entangled

Enwebbed (Condition) Enwebbed

Green Bed Regeneration (Condition) Green Bed Regeneration

Haste Spores (Condition) Haste Spores

Holy Fire (Condition) Holy Fire

  • Takes 1~4Damage TypesRadiant damage per turn.

Icy Cloud (Condition) Icy Cloud

  • A sheet of frigid air dealing 10d6Damage TypesCold to all that walk through it.
  • Affected entities can make a DC 16  Constitution saving throw to take half damage instead.

Infernal Burning (Condition) Infernal Burning

Melting (Condition) Melting

  • Takes 10d6Damage TypesFire damage per turn.

Noxious Fumes (Bibberbang) (Condition) Noxious Fumes

  • Affected entity takes 1d4Damage TypesPoison each turn. It must succeed a Constitution saving throw or take an additional 2d4Damage TypesPoison, taking half damage in a success.

Oily Sup (Condition) Oily Sup

Plant Growth (Condition) Plant Growth

  • The ground is covered with plants and weeds. Movement Speed is quartered.

Poisoned (Suspicious Poison) (Condition) Poisoned

Poisoned (Condition) Poisoned

Poisonous Fumes (Condition) Poisonous Fumes

Regeneration (Condition) Regeneration

  • The Wood Woad regains 10hit points if it walks through a vine surface, unless it recently took Damage TypesFire damage.

Roiling Hellfire (Condition) Roiling Hellfire

D6 Fire.png 6d6 (6~36) Damage TypesFire damage
  • Flames from the heart of Avernus engulf this entity, inflicting 6d6Damage TypesFire damage per turn.

Selune's Blessing: Moonsnare (Condition) Selune's Blessing: Moonsnare

Shadow-Cursed Vines (Condition) Shadow-Cursed Vines

Sickly (Condition) Sickly

Feeling extremely off - suspiciously so.

Spike Growth (Condition) Spike Growth

  • Take 2d4Damage TypesPiercing for every 1.5 m / 5 ft moved on the spikes.

Stench of Death (Condition) Stench of Death

  • Affected entity reeks of decaying matter, a sour greenish smell like a waft of unkept tombs.

Sword Spider's Haste (Condition) Sword Spider's Haste

Affected entity has a +2 bonus to Armour Class Armour Class, Advantage Icon.png Advantage on Dexterity Saving throws, its Movement Speed is doubled, and it can take one additional Action per turn.

Weavebound Vines (Condition) Weavebound Vines

  • Vines crafted from the very Weave itself - a most unorthodox enchantment.
  • Incapacitates the affected entity. Dispelled when the entity is attacked.

Wet (Condition) Wet

Template data

No description.

Template parameters

This template prefers block formatting of parameters.

ParameterDescriptionTypeStatus
namename

The name of the status group, as it appears in the game files

Example
SG_Paralysed
Stringrequired
display namedisplay name

If specified, it's the proper name of the status group as appears to the player. If empty, it won't display underneath conditions on their condition page.

Example
Paralyzed
Stringoptional
descriptiondescription

Describes the status group.

Stringoptional
removed by itemsremoved by items

Comma separated list of items that remove all conditions in this status group

Example
Remedial Potion, Arrow of Salving, Noblestalk, Jhannyl's Gloves
Stringoptional
removed by spellsremoved by spells

Comma separated list of spells or actions that remove all conditions in this status group.

Example
Lesser Restoration, Heal
Stringoptional
immunity from itemsimmunity from items

Comma separated list of items that remove and make the user immune to all conditions in this status group.

Example
Eversight Ring, Steelwatcher Helmet, Helldusk Helmet, Shar's Spear of Evening
Stringoptional
immunity from spellsimmunity from spells

Comma separated list of spells or actions that remove and make the user immune to all conditions in this status group.

Example
Calm Emotions
Stringoptional
immunity from featuresimmunity from features

Comma separated list of passive features that remove and make the user immune to all conditions in this status group.

Example
Devil's Sight, Born into Darkness
Stringoptional
immunity from creaturesimmunity from creatures

Comma separated list of creatures that are naturally immune to all conditions in this status group.

Example
Bat, Intellect Devourer, Guardian of Faith
Stringoptional
immunity from conditionsimmunity from conditions

Comma separated list of conditions that grant immunity to all conditions in this status group.

Example
Freedom of Movement
Stringoptional
otherother

Other features or actions that interact with this status group

Stringoptional
This template defines the table "status_groups". View table.