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Modding:Armor/Clothing Texture Maps

From bg3.wiki
Main page: Modding Resources

MSCLOTH

The MSKCLOTH file defines the material colours.

Base Map - BM

Colour strength

Physical Map - PM

Glossiness

  • Red Channel = Metallic (Darker = Matte)
  • Green Channel = Roughness (Darker = Glossier)
  • Blue Channel = Ambient Occlusion (Contains Lighting Data)

Parameters and corresponding colours inside MSKCOLOR

Mskcloth.webp
Source