Revision as of 04:51, 1 August 2024 by 73.86.136.202(talk)(→Act One: Clarified language to indicate that Greymon's loot becomes inaccessible if the option to push him into the water during dialogue is selected, whereas it remains accessible if he is pushed during the subsequent battle.)
After boarding the boat from the Underdark beach, a boat captained by Corsair Greymon will sail up alongside the party's boat. Greymon will come aboard, and the player character will have to pass a check or attack Greymon and his crew consisting of Alchemist Argram, Mind Master Kettel, Bonna, Hurk, and Jerris. Passing a DC 15 Athleticscheck to push him into the water will kill Greymon, sinking his inventory to the bottom of the sea and making it permanently inaccessible, while initiating combat with the surviving Duergar; this will also garner approval from Lae'zel and Astarion. In a chest aboard Greymon's skiff is the Intransigent Warhammer. If pushed into the water during battle, he and his crew will wash up at the beach near the southern pier at the Decrepit Village.
If Greymon sails into the Grymforge with the party, he can later be found and traded with in the area where deep gnome slaves are digging out Nere. As a follower of the Absolute, he will side with Nere if the party chooses to fight him.
Normal weapon damage + Superiority DieWeapon damage
Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.