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Nature Domain
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You embody the vast viridian power of the natural world, an avatar of the subtle divinity of fruitfall, avian migration, woodland silence, and the landslide's roaring fury.
You embody the vast viridian power of the natural world, an avatar of the subtle divinity of fruitfall, avian migration, woodland silence, and the landslide's roaring fury.
Nature Domain is one of the Subclasses of Cleric.
Subclass Features
This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.
Level 1
- Gain Heavy armour Proficiency
- Choose one skill proficiency between the following:
- Choose one cantrip to learn from the Druid cantrip list:
- Domain Spells
- You gain spells from your domain. They are Always Prepared.
Level 2
-
- Channel Divinity Action
- Channel fey magic to nearby beasts and plants for 10 turns.
Level 3
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 5
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 6
Level 7
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 8
- Once per turn, deal additional damage in addition to your weapon's damage using one of the following selectable variations:
- Deal an additional 1d8Cold damage on a melee weapon attack.
- Deal an additional 1d8Cold damage on a ranged weapon attack.
- Deal an additional 1d8Fire damage on a melee weapon attack.
- Deal an additional 1d8Fire damage on a ranged weapon attack.
- Deal an additional 1d8Lightning damage on a melee weapon attack.
- Deal an additional 1d8Lightning damage on a ranged weapon attack.
Level 9
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.