Ad placeholder

Status properties/OverheadOnTurn

From bg3.wiki
< Status properties
Revision as of 11:24, 20 February 2024 by Nattern (talk | contribs) (Description)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

OverheadOnTurn is a status property. Conditions with this property are displayed over the creatures model at the start of their turn.

List of conditions with OverheadOnTurn

Condition Effects

Abjure Enemy: Frightened (Condition) Abjure Enemy: Frightened

Banished (Condition) Banished

Befuddled (Condition) Befuddled

  • Affected entity can't control its actions and wanders around without direction.

Bhaalist Ritual Target (Condition) Bhaalist Ritual Target

  • As part of the challenge to enter the temple, the affected entity has become the target of a chanting cultist, the Farslayer, who can cast Bhaal's Power Word Kill Bhaal's Power Word Kill once its profane ritual ends. Exiting the Farslayer's chanting range of 55 m / 183 ft makes you invulnerable to the effect. Slaying the Farslayer stops the ritual and wins the conflict.

Catatonic (Condition) Catatonic

  • Art Cullagh has shut down and seems completely unresponsive to whatever is happening around him.

Coerced (Condition) Coerced

  • Forced to fight for Nere and takes 1d6Damage TypesPsychic each turn.

Command: Flee (Condition) Command: Flee

Command: Halt (Condition) Command: Halt

Compelled Duel (Condition) Compelled Duel

  • Cannot attack creatures other than the spellcaster.

Compelled to Duel (Condition) Compelled to Duel

Confused (Condition) Confused

  • Affected entity is hostile to everyone, wanders around aimlessly, and occasionally skips turns in its stupor

Confused Stupor (Condition) Confused Stupor

  • Too confused to act - affected entity wastes its turn doing nothing.

Crown of Madness (Condition) Crown of Madness

  • Instilled with magical madness. Will attack the nearest creature, other than the spellcaster.

Demonspirit Madness (Condition) Demonspirit Madness

  • Affected entity has been driven to a frenzy by magical madness. It will attack the nearest creature on its turn.
  • At the end of each turn, the affected entity makes a DC 13  Wisdom saving throw. On a successful save, the condition is removed.

Ether-Essence Slumber (Condition) Ether-Essence Slumber

  • A deep, dream-ridden sleep has overcome the creature , induced by judicious ingesting of Ether.
  • The creature cannot move or act.
  • The creature automatically fails Strength and Dexterity Saving throws.
  • Attack rolls against the creature have Advantage Icon.png Advantage
  • Removed by taking damage or being Shoved.

Ethereal Escape (Condition) Ethereal Escape

  • As a Reaction to receiving damage, the incubus has travelled to the Ethereal Plane and can't be damaged or targeted until it returns at the start of its next turn.

Fearful (Condition) Fearful

  • Has Disadvantage Icon.png Disadvantage on Ability Checks and Attack rolls.
  • It must run from the source of its fear and cannot take any additional actions.
  • Targets can make a Saving throw to shake off this effect if they end their turn out of sight from their source of fear.

Frightened (Condition) Frightened

Frozen (Condition) Frozen

Goaded (Condition) Goaded

  • Must attack the goading creature, if possible.
  • Disadvantage Icon.png Disadvantage on Attack Rolls against targets other than the spellcaster.

Grappled (Condition) Grappled

  • At the start of each turn, the target makes a Strength saving throw to attempt to free themselves. On a failed save, they take 2d6Damage TypesPsychic.

Hold Monster (Condition) Hold Monster

Hold Person (Condition) Hold Person

Infernal Stun (Condition) Infernal Stun

  • This creature cannot move or act, and Raphael can Soul Drain Soul Drain it at will.

Lethargic (Condition) Lethargic

Lured (Condition) Lured

  • Attracted to a harpy's luring melody. The affected entity will use its turn to move closer to the harpy, allowing her to make multiple attacks each turn.
  • Affected target gets a DC 13  Wisdom saving throw on their turn.
  • Being attacked or Shoved will remove the condition.

Madness (Condition) Madness

  • Hostile to everyone in the vicinity.

Malefic Possession (Condition) Malefic Possession

  • The affected entity acts according to the Possessing Possessing ghost's will and takes 4d8Damage TypesNecrotic damage each turn until it dies or is Turned Turned.

Malfunctioning (Condition) Malfunctioning

Mind Mastery (Condition) Mind Mastery

  • Forced to make a weapon attack against one of its allies by a duergar mind master.
  • Ends after the attack, or when hit.

Mirth-Wracked (Condition) Mirth-Wracked

Missing Pets (Condition) Missing Pets

Pacified (Condition) Pacified

  • Incapacitated. Can't move or take actions, bonus actions, or reactions.

Paralysed (Condition) Paralysed

Paralysed (Karabasan's Gift) (Condition) Paralysed (Karabasan's Gift)

Potion of Angelic Relief (Condition) Potion of Angelic Relief

  • Affected entity falls asleep for 2 rounds. When it wakes up, it receives the effects of a Short Rest and all 1st and 2nd level spell slots are restored.
  • If interrupted before the duration expires, the effects will not apply.

Potion of Angelic Slumber (Condition) Potion of Angelic Slumber

  • Affected entity falls asleep for 2 rounds. When it wakes up, it receives the effects of a Long Rest. If interrupted before the duration expires, the effects do not apply.

Resisted the Song (Condition) Resisted the Song

Ritual Chant: Bhaal's Power Word Kill (Condition) Ritual Chant: Bhaal's Power Word Kill

  • As part of the challenge to enter the temple, the Farslayer has begun chanting. It can cast Bhaal's Power Word Kill Bhaal's Power Word Kill once its profane ritual ends. Exiting the Farslayer's chanting range of 55 m / 183 ft makes its enemies invulnerable to the effect. Slaying the Farslayer stops the ritual and wins the conflict.

Ritual Component (Condition) Ritual Component

Shadow Possession (Condition) Shadow Possession

  • Affected entity is possessed by frenzied shadows and will attack the nearest creature. Its weapon attacks deal an additional 1d4Damage TypesNecrotic damage.

Singing (Condition) Singing

  • The harpy Lures Lures nearby creatures with a magical melody.
  • The song ends if she is incapacitated or loses concentration.

Sleeping (Condition) Sleeping

Soul Caged (Condition) Soul Caged

  • A Soul Cage binds the Nightsong as an engine for Ketheric's Immunity to all damage.
  • The Nightsong can be Helped Helped out of the Soul Cage.

Stricken with Crawler Mucus (Condition) Stricken with Crawler Mucus

Stricken with Drow Poison (Condition) Stricken with Drow Poison

Stunned (Condition) Stunned

Surprised (Condition) Surprised

Turned (Condition) Turned

  • A turned creature must spend its turns trying to move as far away from the creature who turned it as possible.
  • It can't willingly move to a space within 9m / 30ft of that creature.
  • It also can't take Reactions.
  • For its Actions, it can use only the Dash action or try to escape from an effect that prevents it from moving.
  • The condition ends upon taking damage.