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Save the Refugees
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Save the Refugees is a major quest in Chapter One of Baldur's Gate 3, and contains multiple related sub-quest within it.
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Objectives
- Help the Grove.
- Rath believes that Halsin is the only one able to persuade Kagha to stop the ritual - and save the tieflings.
- Wyll wants to defeat the Goblin leaders to give the tieflings a chance once they're back on the road.
- Speak with Kagha.
- Kagha, the leader of the druids, ordered the tiefling to leave the grove. Zevlor fears they won't survive on the road and asked us to intervene.
- Return to Zevlor.
- Kagha wants us to make the tiefling leave - she fears the grove cannot support both them and itself.
- End the conflict.
- We found an interesting note involving Kagha. It might help us resolve the conflict in the grove.
- Kahga plans to seal the grove shut, while Zevlor won't leave until the roads are safe. We need to resolve this.
- Help the tiefling leave.
- The tieflings are safe - for now. But they still need to reach Baldur's Gate. That can't happen until the roads are safe from goblins.
- Talk to Zevlor.
- With the goblins defeated, the tieflings can safely return to the road. They will be happy to learn the news.
- Celebrate at Camp.
- Grateful for our help, the tieflings are celebrating our victory. Time to have some fun.
Sub-Quests
Walkthrough
Hint: This walkthrough makes extensive use of compass directions (north, south, east, west). Disabling the option Rotating minimap under the User Interface settings may make it easier to follow these directions.