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Sarevok Anchev/Combat
Sarevok Anchev | |||||||||||||
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Medium Humanoid | |||||||||||||
Level 16 Human | |||||||||||||
Stats | |||||||||||||
Armour Class | 20 | ||||||||||||
Hit points |
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Movement speed | 9 m (30 ft) | ||||||||||||
Weight | kg (160 lb) | ||||||||||||
Initiative | +5 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +4 | ||||||||||||
Saving throws |
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Conditions | |||||||||||||
Tactician | +10 to your next saving throw against being Incapacitated. | ||||||||||||
Features | |||||||||||||
| Take 2 less damage from physical sources. | ||||||||||||
| Make an additional free attack after an unarmed or melee attack. | ||||||||||||
| On a hit, inflict Bleeding on targets that have full Hit Points. | ||||||||||||
| On a failed saving throw, roll again and use the new result instead. | ||||||||||||
Honour | React to being hit with a weapon attack or Deathbringer's Assult. | ||||||||||||
| Make a melee attack against an enemy moving out of range. | ||||||||||||
| Cannot be surprised. | ||||||||||||
| Cannot be disarmed. |
Overview | Combat |
This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2024-02-03. If multiple days have passed since, this template should be removed. |
This page focuses on Sarevok Anchev's behavior during combat encounters.
This page is a list of information, rather than a guide. Please refer to separate pages for full combat guides.
Murder Tribunal
Sarevok can be fought at the Murder Tribunal in the Lower City Sewers. He is joined by echos of Sendai, Illasera and Amelyssan.
It is also possible for That Which Guards, That Which Lurks, and That Which Watches to join the fight as well. While initially not part of the battle, they can get involved should they any of the combatants get too close to their position by the main entrance. Conversely, the three automatically die and can be looted once Sarevok is killed, since they were specters summoned by him.
Spells and Abilities
Common
- Jump
- Opportunity Attack
Main Hand Attack
- Sarevok seems to have access to at least two melee attacks per action. If he is affected by "Haste", this can mean Sarevok is capable of firing off four[Needs Verification] melee attacks in a single turn -- enough to allow his special ability on the next turn.
Conditions
TTactician
- This is a stacking condition. Sarevok gains 1 stack when he successfully deals damage to another character in Melee range.
- Description reads: "After performing four attacks, Sarevok will have embodied Bhaal enough to use Deathbringer Assault."
- This condition and all stacks are cleared when Sarevok gains the condition "Deathbringer's Legacy."
- Sarevok gains this condition for 1 turn, after reaching 4 stacks of Murderous Strikes.
- Description reads: "Sarevok is able to use Deathbringer Assault until the end of his next turn."
From allies
The following conditions are commonly applied onto Sarevok, from allied characters such as Summons.
- (from Sarevok's allied summon)
- Warding Bond (from Sarevok's allied summon)
Immunities
Immunities include conditions that, cannot be afflicted onto this character. Conditions that are not explicit "Immune to" messages can still go in this section, but please provide more detail about what combat actions are prevented.
Sarevok cannot be affected by any or all of the following Conditions:
Vulnerabilities
Vulnerabilities include specific conditions that can be afflicted onto Sarevok, even if the chance of successfully afflicting this condition is very low.
Sarevok can be affected by all of the following conditions:
Summons
When Sarevok is in combat, these entities always exist in the field, even if Sarevok does not have to "summon" them himself during the fight. This list does not include entities that can "enter the fight later" such as by walking too close to them, even if those entities are allied to Sarevok.
Summons that assist Sarevok have different condition immunities and vulnerabilities than Sarevok himself.
- While alive, this summon casts Warding Bond and Sanctuary on Sarevok.
- On death of this summon, Sarevok gains and each of Sarevok's attacks will heal him for 2-24 hit points.
- While alive, may cast Haste on Sarevok.
- On death of this summon, Sarevok gains and is permanently hastened and cannot be affected by paralysis, restraints, or other attempts to reduce his movement speed.
- While alive, casts Slow, Command, and sometimes Contagion on players and their allies.
- On death of this summon, Sarevok gains and his armour class is increased by 6.
- Only present if Sarevok is attacked after the player has become the Unholy Assassin.
- On death of this summon, Sarevok gains Bhaalspawn Essence: Abazigal which causes Sarevok to deal maximum damage with all his attacks.