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Rush
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Rush is an Action available to Hellsboars. This ability allows users to rush forward and damage all enemies and objects in a line.
Description
Charge forward and attack all enemies and objects in the way.Doesn't provoke Opportunity Attacks.
Properties
- Cost:
-
Action
- Damage:
-
1d6 + 1 (2~7) + Strength modifier
Slashing
- Details:
-
Attack roll
-
Range: 9 m / 30 ft
Condition: Prone
Duration: 2 turns
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
Used by creatures: Vengeful Boar, Hellsboar, and Tusk