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Sneak Attack (Melee)
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Sneak Attack (Melee) is a Action. This ability allows the Rogue to exploit enemies' distraction and deal extra damage to their vulnerable spots with Melee Weapons.
The weapon has to have the Finesse property (but can still utilize Strength if it is higher than Dexterity).
See also:
Description
Deal an extra 1d6 damage to a foe you have Advantage against. You can also use Sneak Attack if you have an ally within 1.5m / 5ft
of the target and you don't have Disadvantage.
Properties
- Cost:
- Action
- Damage:
- Weapon Physical
- + 1d6 (1~6) Physical
- Details:
- Range: Normal weapon range
- Recharge: Per turn
How to learn
Notes
- For every 2 Rogue Levels above 1, your Sneak Attack deals an additional 1d6PhysicalDRS damage, up to 6d6 at Level 11:
- Sneak Attack refreshes after the Rogue's turn ends.
- As Sneak Attack requires a Finesse weapon, it may not be used with unarmed attacks.
- When Sneak Attack is applied automatically to a triggering attack via the reaction system, it is treated as a "DRS"