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Spike Growth
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Spike Growth is a Level 2 Transmutation Spell. This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take Piercing damage.
File:Spike Growth Icon 2.png
"Shape a piece of ground into hard spikes. A creatures walking on the spikes takes 2d4 Piercing damage for every 1.5m / 5ft it moves. The spikes are difficult terrain, halving a creature's Movement Speed."
Damage | 2d4 |
---|---|
Damage Types | Piercing |
Range | 18m / 60ft |
Area of Effect | 6m / 20ft (Radius) |
School | Transmutation |
Concentration | Required |
Class | Druid, Ranger |
Description
Shape a piece of ground into hard spikes. A creatures walking on the spikes takes 2d4 Piercing damage
for every 1.5m / 5ft
it moves.
The spikes are difficult terrain, halving a creature's Movement Speed.
Properties
Available to level 3 Druid and level 5 Ranger.
- Damage: 2 ~ 8 Piercing
2d4
Piercing
- Range:
18m / 60ft
- Area of Effect:
6m / 20ft (Radius)
- Concentration:
Required