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'''Spirit Guardians''' is a [[ | '''Spirit Guardians''' is a [[Spells#3rd Level Spells|Level 3]] Conjuration Spell. This spell allows spellcasters to call forth spirits to damage nearby targets and slow their movement. | ||
[[Category:Spells]][[Category:Level 3 Spells]][[Category:Conjuration Spells]] | [[Category:Spells]][[Category:Level 3 Spells]][[Category:Conjuration Spells]] |
Revision as of 22:59, 4 February 2023
Spirit Guardians is a Level 3 Conjuration Spell. This spell allows spellcasters to call forth spirits to damage nearby targets and slow their movement.
Description
Call forth spirits to protect an area around you.
Nearby enemies take 3d8 Radiant
or 3d8 Necrotic
damage per turn, and their Movement Speed is halved.
On a successful save, target still takes half damage.
Properties
File:Actions Icons.png Action + File:Spell Icon.png Level 3 Spell Slot
Available to level 5 Cleric.
- Select Variant
- Range:
Self
- Area of Effect:
3m / 10ft (Radius)
- Concentration:
Required
- Duration:
10 turns
At Higher Levels
When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8 Radiant
or 1d8 Necrotic
damage for each spell slot level above 3rd.